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// Copyright (c) 2025-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#if AM_PLATFORM_ANDROID
#ifndef _AM_IO_ANDROID_ASSET_MANAGER_FILE_H
#define _AM_IO_ANDROID_ASSET_MANAGER_FILE_H
#include <android/asset_manager.h>
#include <SparkyStudios/Audio/Amplitude/IO/File.h>
namespace SparkyStudios::Audio::Amplitude
{
class AM_API_PUBLIC AssetManagerFile : public File
{
public:
AssetManagerFile(AAsset* asset, const AmOsString& path);
~AssetManagerFile() override;
[[nodiscard]] AmOsString GetPath() const override;
[[nodiscard]] bool Eof() const override;
AmSize Read(AmUInt8Buffer dst, AmSize bytes) const override;
AmSize Write(AmConstUInt8Buffer src, AmSize bytes) override;
[[nodiscard]] AmSize Length() const override;
void Seek(AmInt64 offset, eFileSeekOrigin origin) override;
[[nodiscard]] AmSize Position() const override;
[[nodiscard]] AmVoidPtr GetPtr() const override;
[[nodiscard]] bool IsValid() const override;
void Close() override;
private:
AAsset* m_asset;
AmOsString m_path;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_IO_ANDROID_ASSET_MANAGER_FILE_H
#endif // AM_PLATFORM_ANDROID