File Bus.h¶
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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_PLAYBACK_BUS_H
#define _AM_CORE_PLAYBACK_BUS_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
namespace SparkyStudios::Audio::Amplitude
{
class BusInternalState;
class AM_API_PUBLIC Bus
{
public:
Bus();
explicit Bus(BusInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmBusID GetId() const;
[[nodiscard]] const AmString& GetName() const;
void SetGain(AmReal32 gain) const;
[[nodiscard]] AmReal32 GetGain() const;
void FadeTo(AmReal32 gain, AmTime duration) const;
[[nodiscard]] AmReal32 GetFinalGain() const;
void SetMute(bool mute) const;
[[nodiscard]] bool IsMuted() const;
[[nodiscard]] BusInternalState* GetState() const;
private:
BusInternalState* _state;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_PLAYBACK_BUS_H