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// Copyright (c) 2024-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_MATH_CARTESIAN_COORDINATE_SYSTEM_H
#define _AM_MATH_CARTESIAN_COORDINATE_SYSTEM_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Math/LinearAlgebra.h>
namespace SparkyStudios::Audio::Amplitude
{
class AM_API_PUBLIC CartesianCoordinateSystem
{
public:
enum class Axis
{
PositiveX,
PositiveY,
PositiveZ,
NegativeX,
NegativeY,
NegativeZ
};
class AM_API_PUBLIC Converter
{
public:
Converter(const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to);
[[nodiscard]] AmVector3 Forward(const AmVector3& vector) const;
[[nodiscard]] AmQuaternion Forward(const AmQuaternion& quaternion) const;
[[nodiscard]] AmReal32 Forward(const AmReal32& scalar) const;
[[nodiscard]] AmVector3 Backward(const AmVector3& vector) const;
[[nodiscard]] AmQuaternion Backward(const AmQuaternion& quaternion) const;
[[nodiscard]] AmReal32 Backward(const AmReal32& scalar) const;
private:
AmMatrix3 _fromToMatrix;
AmMatrix3 _toFromMatrix;
AmReal32 _fromToScalar;
AmReal32 _toFromScalar;
AmReal32 _windingSwap;
};
static CartesianCoordinateSystem Default();
static CartesianCoordinateSystem AmbiX();
static CartesianCoordinateSystem RightHandedYUp();
static CartesianCoordinateSystem LeftHandedYUp();
static CartesianCoordinateSystem RightHandedZUp();
static CartesianCoordinateSystem LeftHandedZUp();
static AmVector3 Convert(const AmVector3& vector, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to);
static AmQuaternion Convert(
const AmQuaternion& rotation, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to);
static AmReal32 Convert(AmReal32 scalar, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to);
static AmVector3 ConvertToDefault(const AmVector3& vector, const CartesianCoordinateSystem& from);
static AmQuaternion ConvertToDefault(const AmQuaternion& rotation, const CartesianCoordinateSystem& from);
static AmReal32 ConvertToDefault(AmReal32 scalar, const CartesianCoordinateSystem& from);
[[nodiscard]] static AmVector3 GetVector(Axis axis);
CartesianCoordinateSystem(Axis right, Axis forward, Axis up);
[[nodiscard]] AM_INLINE AmVector3 GetRightVector() const
{
return GetVector(_rightAxis);
}
[[nodiscard]] AM_INLINE AmVector3 GetForwardVector() const
{
return GetVector(_forwardAxis);
}
[[nodiscard]] AM_INLINE AmVector3 GetUpVector() const
{
return GetVector(_upAxis);
}
[[nodiscard]] AmVector3 Convert(const AmVector3& vector, const CartesianCoordinateSystem& from) const;
[[nodiscard]] AmQuaternion Convert(const AmQuaternion& quaternion, const CartesianCoordinateSystem& from) const;
[[nodiscard]] AmReal32 Convert(const AmReal32& scalar, const CartesianCoordinateSystem& from) const;
private:
Axis _rightAxis;
Axis _forwardAxis;
Axis _upAxis;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif //_AM_MATH_CARTESIAN_COORDINATE_SYSTEM_H