File Channel.h¶
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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_PLAYBACK_CHANNEL_H
#define _AM_CORE_PLAYBACK_CHANNEL_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Core/Entity.h>
#include <SparkyStudios/Audio/Amplitude/Core/Listener.h>
#include <SparkyStudios/Audio/Amplitude/Core/Playback/ChannelEventListener.h>
#include <SparkyStudios/Audio/Amplitude/Core/Playback/ChannelInstance.h>
#include <SparkyStudios/Audio/Amplitude/Core/Room.h>
namespace SparkyStudios::Audio::Amplitude
{
class ChannelInternalState;
enum eChannelPlaybackState : AmUInt8
{
eChannelPlaybackState_Stopped = 0,
eChannelPlaybackState_Playing = 1,
eChannelPlaybackState_FadingIn = 2,
eChannelPlaybackState_FadingOut = 3,
eChannelPlaybackState_SwitchingState = 4,
eChannelPlaybackState_Paused = 5,
eChannelPlaybackState_Pending = 6,
};
enum eChannelEvent : AmUInt8
{
eChannelEvent_Begin = 0,
eChannelEvent_End = 1,
eChannelEvent_Resume = 2,
eChannelEvent_Pause = 3,
eChannelEvent_Stop = 4,
eChannelEvent_Loop = 5
};
class AM_API_PUBLIC Channel
{
public:
Channel();
explicit Channel(ChannelInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmChannelID GetId() const;
[[nodiscard]] bool Playing() const;
void Stop(AmTime duration = kMinFadeDuration) const;
void Pause(AmTime duration = kMinFadeDuration) const;
void Resume(AmTime duration = kMinFadeDuration) const;
[[nodiscard]] const AmVector3& GetLocation() const;
void SetLocation(const AmVector3& location) const;
void SetGain(AmReal32 gain) const;
[[nodiscard]] AmReal32 GetGain() const;
[[nodiscard]] eChannelPlaybackState GetPlaybackState() const;
[[nodiscard]] Entity GetEntity() const;
[[nodiscard]] Listener GetListener() const;
[[nodiscard]] Room GetRoom() const;
[[nodiscard]] ChannelInternalState* GetState() const;
void On(eChannelEvent event, ChannelEventCallback callback, void* userData = nullptr) const;
void EnableInstancing(eChannelInstanceMode mode) const;
void DisableInstancing() const;
[[nodiscard]] bool IsInstancingEnabled() const;
[[nodiscard]] eChannelInstanceMode GetInstancingMode() const;
[[nodiscard]] ChannelInstance AddInstance(const AmVector3& location) const;
void RemoveInstance(AmChannelInstanceID instanceId) const;
void ClearInstances() const;
[[nodiscard]] ChannelInstance GetInstance(AmChannelInstanceID instanceId) const;
[[nodiscard]] AmSize GetInstanceCount() const;
private:
Channel(ChannelInternalState* state, AmUInt64 id);
[[nodiscard]] bool IsValidStateId() const;
ChannelInternalState* _state;
AmUInt64 _stateId;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_PLAYBACK_CHANNEL_H