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// Copyright (c) 2026-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_PLAYBACK_CHANNEL_INSTANCE_H
#define _AM_CORE_PLAYBACK_CHANNEL_INSTANCE_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Core/Room.h>
namespace SparkyStudios::Audio::Amplitude
{
class ChannelInstanceInternalState;
enum eChannelInstanceMode : AmUInt8
{
eChannelInstanceMode_Blended = 0,
eChannelInstanceMode_Separate = 1,
};
class AM_API_PUBLIC ChannelInstance
{
public:
ChannelInstance();
explicit ChannelInstance(ChannelInstanceInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmChannelInstanceID GetId() const;
[[nodiscard]] const AmVector3& GetLocation() const;
void SetLocation(const AmVector3& location) const;
[[nodiscard]] Room GetRoom() const;
void SetRoom(const Room& room) const;
[[nodiscard]] AmReal32 GetWeight() const;
void SetWeight(AmReal32 weight) const;
[[nodiscard]] ChannelInstanceInternalState* GetState() const;
private:
ChannelInstanceInternalState* _state;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_PLAYBACK_CHANNEL_INSTANCE_H