File DiskFileSystem.h¶
File List > Amplitude > IO > DiskFileSystem.h
Go to the documentation of this file
// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_IO_DISK_FILESYSTEM_H
#define _AM_IO_DISK_FILESYSTEM_H
#include <filesystem>
#include <SparkyStudios/Audio/Amplitude/IO/FileSystem.h>
namespace SparkyStudios::Audio::Amplitude
{
class AM_API_PUBLIC DiskFileSystem final : public FileSystem
{
public:
DiskFileSystem();
void SetBasePath(const AmOsString& basePath) override;
[[nodiscard]] const AmOsString& GetBasePath() const override;
[[nodiscard]] AmOsString ResolvePath(const AmOsString& path) const override;
[[nodiscard]] bool Exists(const AmOsString& path) const override;
[[nodiscard]] bool IsDirectory(const AmOsString& path) const override;
[[nodiscard]] AmOsString Join(const std::vector<AmOsString>& parts) const override;
[[nodiscard]] std::shared_ptr<File> OpenFile(const AmOsString& path, eFileOpenMode mode) const override;
void StartOpenFileSystem() override;
bool TryFinalizeOpenFileSystem() override;
void StartCloseFileSystem() override;
bool TryFinalizeCloseFileSystem() override;
private:
std::filesystem::path _basePath;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_IO_DISK_FILESYSTEM_H