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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_SOUND_EFFECT_H
#define _AM_SOUND_EFFECT_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Core/Asset.h>
#include <memory>
namespace SparkyStudios::Audio::Amplitude
{
class FilterInstance;
class EffectInstance;
class AM_API_PUBLIC Effect : public Asset<AmEffectID>
{
public:
virtual void Update() = 0;
[[nodiscard]] virtual std::shared_ptr<EffectInstance> CreateInstance() const = 0;
};
class EffectInstance
{
public:
virtual ~EffectInstance() = default;
[[nodiscard]] virtual std::shared_ptr<FilterInstance> GetFilter() const = 0;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_SOUND_EFFECT_H