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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_ENTITY_H
#define _AM_CORE_ENTITY_H
#include <SparkyStudios/Audio/Amplitude/Math/Orientation.h>
#include <unordered_map>
namespace SparkyStudios::Audio::Amplitude
{
class EntityInternalState;
class AM_API_PUBLIC Entity
{
public:
Entity();
explicit Entity(EntityInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmEntityID GetId() const;
[[nodiscard]] const AmVector3& GetVelocity() const;
void SetLocation(const AmVector3& location) const;
[[nodiscard]] const AmVector3& GetLocation() const;
void SetOrientation(const Orientation& orientation) const;
[[nodiscard]] AmVector3 GetDirection() const;
[[nodiscard]] AmVector3 GetUp() const;
[[nodiscard]] const Orientation& GetOrientation() const;
void Update() const;
void SetObstruction(AmReal32 obstruction) const;
void SetOcclusion(AmReal32 occlusion) const;
void SetDirectivity(AmReal32 directivity, AmReal32 sharpness) const;
[[nodiscard]] AmReal32 GetObstruction() const;
[[nodiscard]] AmReal32 GetOcclusion() const;
[[nodiscard]] AmReal32 GetDirectivity() const;
[[nodiscard]] AmReal32 GetDirectivitySharpness() const;
void SetEnvironmentFactor(AmEnvironmentID environment, AmReal32 factor) const;
[[nodiscard]] AmReal32 GetEnvironmentFactor(AmEnvironmentID environment) const;
[[nodiscard]] const std::unordered_map<AmEnvironmentID, AmReal32>& GetEnvironments() const;
[[nodiscard]] AmUInt64 GetActiveChannelCount() const;
[[nodiscard]] EntityInternalState* GetState() const;
private:
EntityInternalState* _state;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_ENTITY_H