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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_ENVIRONMENT_H
#define _AM_CORE_ENVIRONMENT_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Core/Entity.h>
#include <SparkyStudios/Audio/Amplitude/Math/Shape.h>
#include <SparkyStudios/Audio/Amplitude/Sound/Effect.h>
namespace SparkyStudios::Audio::Amplitude
{
class EnvironmentInternalState;
class AM_API_PUBLIC Environment
{
public:
Environment();
explicit Environment(EnvironmentInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmEnvironmentID GetId() const;
void SetLocation(const AmVector3& location) const;
[[nodiscard]] const AmVector3& GetLocation() const;
void SetOrientation(const Orientation& orientation) const;
[[nodiscard]] const Orientation& GetOrientation() const;
[[nodiscard]] AmVector3 GetDirection() const;
[[nodiscard]] AmVector3 GetUp() const;
[[nodiscard]] AmReal32 GetFactor(const AmVector3& location) const;
[[nodiscard]] AmReal32 GetFactor(const Entity& entity) const;
void SetEffect(AmEffectID effect) const;
void SetEffect(const AmString& effect) const;
void SetEffect(const Effect* effect) const;
[[nodiscard]] const Effect* GetEffect() const;
void SetZone(std::shared_ptr<Zone> zone) const;
[[nodiscard]] std::shared_ptr<Zone> GetZone() const;
[[nodiscard]] EnvironmentInternalState* GetState() const;
void Update() const;
private:
EnvironmentInternalState* _state;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_ENVIRONMENT_H