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// Copyright (c) 2024-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#ifndef _AM_MATH_GEOMETRY_H
#define _AM_MATH_GEOMETRY_H

#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Math/LinearAlgebra.h>

namespace SparkyStudios::Audio::Amplitude
{
    typedef union Triangle {
        AmVector3 m_Vertices[3];

        struct
        {
            AmVector3 m_A;

            AmVector3 m_B;

            AmVector3 m_C;
        };

#ifdef __cplusplus
        AM_INLINE AmVector3& operator[](const AmUInt32 index)
        {
            AMPLITUDE_ASSERT(AM_BETWEEN(index, 0, 2));
            return m_Vertices[index];
        }

        [[nodiscard]] AM_INLINE const AmVector3& operator[](const AmUInt32 index) const
        {
            AMPLITUDE_ASSERT(AM_BETWEEN(index, 0, 2));
            return m_Vertices[index];
        }
#endif
    } Triangle;

    struct AM_API_PUBLIC Face
    {
        AmSize m_A;

        AmSize m_B;

        AmSize m_C;

        [[nodiscard]] bool IsValid() const;
    };

    struct AM_API_PUBLIC Edge
    {
        AmSize m_E0;

        AmSize m_E1;

        bool operator<(const Edge& other) const;

        bool operator==(const Edge& other) const;
    };
} // namespace SparkyStudios::Audio::Amplitude

#endif // _AM_MATH_GEOMETRY_H