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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#ifndef _AM_DSP_RESAMPLER_H
#define _AM_DSP_RESAMPLER_H

#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Sound/Sound.h>

namespace SparkyStudios::Audio::Amplitude
{
    class Resampler;

    class AM_API_PUBLIC ResamplerInstance
    {
    public:
        ResamplerInstance() = default;

        virtual ~ResamplerInstance() = default;

        virtual void Initialize(AmUInt16 channelCount, AmUInt32 sampleRateIn, AmUInt32 sampleRateOut) = 0;

        virtual bool Process(const AudioBuffer& input, AmUInt64& inputFrames, AudioBuffer& output, AmUInt64& outputFrames) = 0;

        virtual void SetSampleRate(AmUInt32 sampleRateIn, AmUInt32 sampleRateOut) = 0;

        [[nodiscard]] virtual AmUInt32 GetSampleRateIn() const = 0;

        [[nodiscard]] virtual AmUInt32 GetSampleRateOut() const = 0;

        [[nodiscard]] virtual AmUInt16 GetChannelCount() const = 0;

        [[nodiscard]] virtual AmUInt64 GetRequiredInputFrames(AmUInt64 outputFrameCount) const = 0;

        [[nodiscard]] virtual AmUInt64 GetExpectedOutputFrames(AmUInt64 inputFrameCount) const = 0;

        [[nodiscard]] virtual AmUInt64 GetInputLatency() const = 0;

        [[nodiscard]] virtual AmUInt64 GetOutputLatency() const = 0;

        virtual void Reset() = 0;

        virtual void Clear() = 0;
    };

    class AM_API_PUBLIC Resampler
    {
    public:
        explicit Resampler(AmString name);

        Resampler();

        virtual ~Resampler();

        virtual std::shared_ptr<ResamplerInstance> CreateInstance() = 0;

        [[nodiscard]] const AmString& GetName() const;

        static void Register(std::shared_ptr<Resampler> resampler);

        static void Unregister(std::shared_ptr<const Resampler> resampler);

        static std::shared_ptr<Resampler> Find(const AmString& name);

        static std::shared_ptr<ResamplerInstance> Construct(const AmString& name);

        static void LockRegistry();

        static void UnlockRegistry();

        static const std::map<AmString, std::shared_ptr<Resampler>>& GetRegistry();

    protected:
        AmString m_name;
    };
} // namespace SparkyStudios::Audio::Amplitude

#endif // _AM_DSP_RESAMPLER_H