File Reverb.h¶
File List > Amplitude > DSP > Reverb.h
Go to the documentation of this file
// Copyright (c) 2026-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_DSP_REVERB_H
#define _AM_DSP_REVERB_H
#include <SparkyStudios/Audio/Amplitude/Core/AudioBuffer.h>
#include <SparkyStudios/Audio/Amplitude/Core/Memory.h>
#include <map>
#include <memory>
namespace SparkyStudios::Audio::Amplitude
{
class Reverb;
class AM_API_PUBLIC ReverbInstance
{
public:
explicit ReverbInstance(Reverb* parent);
virtual ~ReverbInstance() = default;
virtual void Initialize(AmUInt32 sampleRate) = 0;
virtual void Reset() = 0;
virtual void SetRoomParameters(AmReal32 roomSize, AmReal32 absorption) = 0;
virtual void Configure(AmUInt64 frames)
{}
virtual void Process(const AudioBuffer& in, AudioBuffer& out, AmUInt64 frames, AmUInt32 sampleRate) = 0;
[[nodiscard]] Reverb* GetParent() const;
protected:
Reverb* _parent;
};
class AM_API_PUBLIC Reverb
{
public:
explicit Reverb(AmString name);
virtual ~Reverb() = default;
[[nodiscard]] const AmString& GetName() const;
virtual std::shared_ptr<ReverbInstance> CreateInstance() = 0;
static void Register(std::shared_ptr<Reverb> reverb);
static void Unregister(std::shared_ptr<const Reverb> reverb);
static std::shared_ptr<Reverb> Find(const AmString& name);
static const std::map<AmString, std::shared_ptr<Reverb>>& GetRegistry();
static void LockRegistry();
static void UnlockRegistry();
protected:
AmString m_name;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_DSP_REVERB_H