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// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_CORE_ROOM_H
#define _AM_CORE_ROOM_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Core/Entity.h>
#include <SparkyStudios/Audio/Amplitude/Math/Shape.h>
namespace SparkyStudios::Audio::Amplitude
{
class RoomInternalState;
enum eRoomWallMaterialType : AmUInt8
{
eRoomWallMaterialType_Transparent = 0,
eRoomWallMaterialType_AcousticTile,
eRoomWallMaterialType_CarpetOnConcrete,
eRoomWallMaterialType_HeavyDrapes,
eRoomWallMaterialType_GypsumBoard,
eRoomWallMaterialType_ConcreteUnpainted,
eRoomWallMaterialType_Wood,
eRoomWallMaterialType_BrickPainted,
eRoomWallMaterialType_FoamPanel,
eRoomWallMaterialType_Glass,
eRoomWallMaterialType_PlasterSmooth,
eRoomWallMaterialType_Metal,
eRoomWallMaterialType_Marble,
eRoomWallMaterialType_WaterSurface,
eRoomWallMaterialType_IceSurface,
eRoomWallMaterialType_Custom
};
enum eRoomWall : AmUInt8
{
eRoomWall_Left = 0,
eRoomWall_Right,
eRoomWall_Floor,
eRoomWall_Bottom = eRoomWall_Floor,
eRoomWall_Ceiling,
eRoomWall_Top = eRoomWall_Ceiling,
eRoomWall_Front,
eRoomWall_Back,
eRoomWall_Invalid
};
struct AM_API_PUBLIC RoomWallMaterial
{
RoomWallMaterial();
explicit RoomWallMaterial(eRoomWallMaterialType type);
eRoomWallMaterialType m_type;
AmReal32 m_absorptionCoefficients[9];
bool operator==(const RoomWallMaterial& other) const;
bool operator!=(const RoomWallMaterial& other) const;
};
class AM_API_PUBLIC Room
{
public:
Room();
explicit Room(RoomInternalState* state);
void Clear();
[[nodiscard]] bool Valid() const;
[[nodiscard]] AmRoomID GetId() const;
void SetLocation(const AmVector3& location) const;
[[nodiscard]] const AmVector3& GetLocation() const;
void SetOrientation(const Orientation& orientation) const;
[[nodiscard]] const Orientation& GetOrientation() const;
[[nodiscard]] AmVector3 GetDirection() const;
[[nodiscard]] AmVector3 GetUp() const;
void SetDimensions(AmVector3 dimensions) const;
void SetShape(const BoxShape& shape) const;
[[nodiscard]] const BoxShape& GetShape() const;
void SetWallMaterial(eRoomWall wall, const RoomWallMaterial& material) const;
void SetAllWallMaterials(const RoomWallMaterial& material) const;
void SetWallMaterials(
const RoomWallMaterial& leftWallMaterial,
const RoomWallMaterial& rightWallMaterial,
const RoomWallMaterial& floorMaterial,
const RoomWallMaterial& ceilingMaterial,
const RoomWallMaterial& frontWallMaterial,
const RoomWallMaterial& backWallMaterial) const;
[[nodiscard]] const RoomWallMaterial& GetWallMaterial(eRoomWall wall) const;
void SetGain(AmReal32 gain) const;
[[nodiscard]] AmReal32 GetGain() const;
[[nodiscard]] AmReal32 GetVolume() const;
[[nodiscard]] AmVector3 GetDimensions() const;
[[nodiscard]] AmReal32 GetSurfaceArea(eRoomWall wall) const;
void Update() const;
[[nodiscard]] RoomInternalState* GetState() const;
private:
RoomInternalState* _state;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_CORE_ROOM_H