File SphericalPosition.h¶
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// Copyright (c) 2024-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_MATH_SPHERICAL_POSITION_H
#define _AM_MATH_SPHERICAL_POSITION_H
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <SparkyStudios/Audio/Amplitude/Math/LinearAlgebra.h>
namespace SparkyStudios::Audio::Amplitude
{
struct AM_API_PUBLIC SphericalPosition
{
static SphericalPosition FromWorldSpace(const AmVector3& position);
static SphericalPosition ForHRTF(const AmVector3& position);
static SphericalPosition FromDegrees(AmReal32 azimuthDegrees, AmReal32 elevationDegrees, AmReal32 radius = 1.0f);
SphericalPosition() = default;
SphericalPosition(AmReal32 azimuth, AmReal32 elevation, AmReal32 radius = 1.0f);
[[nodiscard]] SphericalPosition FlipAzimuth() const;
[[nodiscard]] SphericalPosition Rotate(AmQuaternion rotation) const;
[[nodiscard]] AmVector3 ToCartesian() const;
[[nodiscard]] AM_INLINE AmReal32 GetAzimuth() const
{
return _azimuth;
}
[[nodiscard]] AM_INLINE AmReal32 GetElevation() const
{
return _elevation;
}
[[nodiscard]] AM_INLINE AmReal32 GetRadius() const
{
return _radius;
}
AM_INLINE void SetAzimuth(AmReal32 azimuth)
{
_azimuth = azimuth;
}
AM_INLINE void SetElevation(AmReal32 elevation)
{
_elevation = elevation;
}
AM_INLINE void SetRadius(AmReal32 radius)
{
_radius = radius;
}
bool operator==(const SphericalPosition& other) const;
bool operator!=(const SphericalPosition& other) const;
private:
AmReal32 _azimuth = 0.0f;
AmReal32 _elevation = 0.0f;
AmReal32 _radius = 1.0f;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_MATH_SPHERICAL_POSITION_H