Skip to content

File SplitComplex.h

File List > Amplitude > DSP > SplitComplex.h

Go to the documentation of this file

// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#ifndef _AM_DSP_SPLIT_COMPLEX_H
#define _AM_DSP_SPLIT_COMPLEX_H

#include <complex>
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>

namespace SparkyStudios::Audio::Amplitude
{
    class AM_API_PUBLIC SplitComplex
    {
    public:
        explicit SplitComplex(AmSize initialSize = 0);

        SplitComplex(const SplitComplex& other) = delete;

        SplitComplex& operator=(const SplitComplex& other) = delete;

        ~SplitComplex();

        void Release();

        void Resize(AmSize newSize, bool clear = false);

        void Clear() const;

        void CopyFrom(const SplitComplex& other) const;

        [[nodiscard]] AM_INLINE AmSize GetSize() const
        {
            return _size;
        }

        AmAudioSample* re();

        [[nodiscard]] const AmAudioSample* re() const;

        AmAudioSample* im();

        [[nodiscard]] const AmAudioSample* im() const;

        [[nodiscard]] std::complex<AmAudioSample> operator[](AmSize index) const;

    private:
        AmSize _size;
        AmAlignedReal32Buffer _re;
        AmAlignedReal32Buffer _im;
    };
} // namespace SparkyStudios::Audio::Amplitude

#endif // _AM_DSP_SPLIT_COMPLEX_H