File Switch.h¶
File List > Amplitude > Sound > Switch.h
Go to the documentation of this file
// Copyright (c) 2021-present Sparky Studios. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifndef _AM_SOUND_SWITCH_H
#define _AM_SOUND_SWITCH_H
#include <SparkyStudios/Audio/Amplitude/Core/Asset.h>
#include <SparkyStudios/Audio/Amplitude/Core/Common.h>
#include <vector>
namespace SparkyStudios::Audio::Amplitude
{
struct AM_API_PUBLIC SwitchState
{
AmObjectID m_id;
AmString m_name;
[[nodiscard]] bool Valid() const;
bool operator==(const SwitchState& other) const;
bool operator!=(const SwitchState& other) const;
};
class AM_API_PUBLIC Switch : public Asset<AmSwitchID>
{
public:
[[nodiscard]] virtual const SwitchState& GetState() const = 0;
virtual void SetState(const SwitchState& state) = 0;
virtual void SetState(AmObjectID id) = 0;
virtual void SetState(const AmString& name) = 0;
[[nodiscard]] virtual const std::vector<SwitchState>& GetSwitchStates() const = 0;
};
} // namespace SparkyStudios::Audio::Amplitude
#endif // _AM_SOUND_SWITCH_H