Resource¶
class Resource
An Amplitude resource in a FileSystem
.
This base class represents a resource (sound files, assets, etc.) in a FileSystem
.
Functions¶
Name | Description |
---|---|
~Resource | Default destructor. |
GetPath | Gets the path to the resource. |
Load | Loads the resource from the given FileSystem. |
Function Details¶
GetPath¶
[[nodiscard]] virtual const AmOsString& GetPath() const = 0
Gets the path to the resource.
Load¶
virtual void Load(const FileSystem* loader) = 0
Loads the resource from the given FileSystem.
~Resource¶
virtual ~Resource() = default
Default destructor.