CartesianCoordinateSystem¶
class CartesianCoordinateSystem
A class representing a cartesian coordinate system.
It's used to know which direction is positive along each axis, and also allows Amplitude to convert incoming data to the internal coordinate system.
Types¶
Name | Description |
---|---|
Axis | Enumerates the axes of the cartesian coordinate system. |
Converter | Converts values from one cartesian coordinate system to another. |
Functions¶
Name | Description |
---|---|
Default | Creates a cartesian coordinate system which match the one used in Amplitude. |
AmbiX | Creates a cartesian coordinate system suitable for the AmbiX ambisonics format. |
RightHandedYUp | Creates a right-handed, Y-up cartesian coordinate system. |
LeftHandedYUp | Creates a left-handed, Y-up cartesian coordinate system. |
RightHandedZUp | Creates a right-handed, Z-up cartesian coordinate system. |
LeftHandedZUp | Creates a left-handed, Z-up cartesian coordinate system. |
Convert | Converts a vector from one coordinate system to another. |
Convert | Converts a quaternion rotation from one coordinate system to another. |
Convert | Converts a scalar from one coordinate system to another. |
ConvertToDefault | Converts a vector from one coordinate system to the default coordinate system. |
GetVector | Gets a vector corresponding to the given axis. |
CartesianCoordinateSystem | Creates a new cartesian coordinate system with the given axes. |
GetRightVector | Gets the vector corresponding to the coordinate system's right axis. |
GetForwardVector | Gets the vector corresponding to the coordinate system's forward axis. |
GetUpVector | Gets the vector corresponding to the coordinate system's up axis. |
Convert | Converts a vector from one coordinate system to the current one. |
Convert | Converts a quaternion from one coordinate system to the current one. |
Convert | Converts a scalar from one coordinate system to the current one. |
Function Details¶
AmbiX¶
static CartesianCoordinateSystem AmbiX()
Creates a cartesian coordinate system suitable for the AmbiX ambisonics format.
- Return
- AmbiX format's cartesian coordinate system.
CartesianCoordinateSystem¶
CartesianCoordinateSystem(Axis right, Axis forward, Axis up)
Creates a new cartesian coordinate system with the given axes.
- Parameter
right
- The right axis of the new coordinate system.
- Parameter
forward
- The forward axis of the new coordinate system.
- Parameter
up
- The up axis of the new coordinate system.
Convert¶
static AmVec3 Convert(const AmVec3& vector, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to)
Converts a vector from one coordinate system to another.
- Parameter
vector
- The vector to convert.
- Parameter
from
- The source coordinate system.
- Parameter
to
- The destination coordinate system.
- Return
- The converted vector.
static AmQuat Convert(const AmQuat& rotation, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to)
Converts a quaternion rotation from one coordinate system to another.
- Parameter
rotation
- The rotation to convert.
- Parameter
from
- The source coordinate system.
- Parameter
to
- The destination coordinate system.
- Return
- The converted rotation.
static AmReal32 Convert(AmReal32 scalar, const CartesianCoordinateSystem& from, const CartesianCoordinateSystem& to)
Converts a scalar from one coordinate system to another.
- Parameter
scalar
- The scalar to convert.
- Parameter
from
- The source coordinate system.
- Parameter
to
- The destination coordinate system.
- Return
- The converted scalar.
[[nodiscard]] AmVec3 Convert(const AmVec3& vector, const CartesianCoordinateSystem& from) const
Converts a vector from one coordinate system to the current one.
- Parameter
vector
- The vector to convert.
- Parameter
from
- The original coordinate system of the vector.
- Return
- The converted vector in the current coordinate system.
[[nodiscard]] AmQuat Convert(const AmQuat& quaternion, const CartesianCoordinateSystem& from) const
Converts a quaternion from one coordinate system to the current one.
- Parameter
quaternion
- The quaternion to convert.
- Parameter
from
- The original coordinate system of the quaternion.
- Return
- The converted quaternion in the current coordinate system.
[[nodiscard]] AmReal32 Convert(const AmReal32& scalar, const CartesianCoordinateSystem& from) const
Converts a scalar from one coordinate system to the current one.
- Parameter
scalar
- The scalar to convert.
- Parameter
from
- The original coordinate system of the scalar.
- Return
- The converted scalar in the current coordinate system.
ConvertToDefault¶
static AmVec3 ConvertToDefault(const AmVec3& vector, const CartesianCoordinateSystem& from)
Converts a vector from one coordinate system to the default coordinate system.
- Parameter
vector
- The vector to convert.
- Parameter
from
- The source coordinate system.
- Return
- The converted vector.
Default¶
static CartesianCoordinateSystem Default()
Creates a cartesian coordinate system which match the one used in Amplitude.
- Return
- Amplitude's internal coordinate system for right-handed, Z-up cartesian coordinate system.
GetForwardVector¶
[[nodiscard]] inline AmVec3 GetForwardVector() const
Gets the vector corresponding to the coordinate system's forward axis.
- Return
- The coordinate system's forward vector.
GetRightVector¶
[[nodiscard]] inline AmVec3 GetRightVector() const
Gets the vector corresponding to the coordinate system's right axis.
- Return
- The coordinate system's right vector.
GetUpVector¶
[[nodiscard]] inline AmVec3 GetUpVector() const
Gets the vector corresponding to the coordinate system's up axis.
- Return
- The coordinate system's up vector.
GetVector¶
[[nodiscard]] static AmVec3 GetVector(Axis axis)
Gets a vector corresponding to the given axis.
- Parameter
axis
- The axis to get the vector for.
- Return
- A vector corresponding to the given axis.
LeftHandedYUp¶
static CartesianCoordinateSystem LeftHandedYUp()
Creates a left-handed, Y-up cartesian coordinate system.
- Return
- A left-handed, Y-up cartesian coordinate system.
LeftHandedZUp¶
static CartesianCoordinateSystem LeftHandedZUp()
Creates a left-handed, Z-up cartesian coordinate system.
- Return
- A left-handed, Z-up cartesian coordinate system.
RightHandedYUp¶
static CartesianCoordinateSystem RightHandedYUp()
Creates a right-handed, Y-up cartesian coordinate system.
- Return
- A right-handed, Y-up cartesian coordinate system.
RightHandedZUp¶
static CartesianCoordinateSystem RightHandedZUp()
Creates a right-handed, Z-up cartesian coordinate system.
- Return
- A right-handed, Z-up cartesian coordinate system.