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Triangle

Represent a triangle geometry.

Detailed Description

A triangle is a collection of three vertices oriented in a Clock-Wise (CW) manner.

Public Attributes

Type Name
struct SparkyStudios::Audio::Amplitude::Triangle::@107170210322010116333156243324037240165275207275 @237043346030331237072367105216166220133377361020
AmVector3 m_A
Represents the first vertex of a triangle.
AmVector3 m_B
Represents the second vertex of a triangle.
AmVector3 m_C
Represents the third vertex of a triangle.
AmVector3 m_Vertices

Public Attributes Documentation

@237043346030331237072367105216166220133377361020
struct SparkyStudios::Audio::Amplitude::Triangle::@107170210322010116333156243324037240165275207275 SparkyStudios::Audio::Amplitude::Triangle::@237043346030331237072367105216166220133377361020;
m_A

Represents the first vertex of a triangle.

AmVector3 SparkyStudios::Audio::Amplitude::Triangle::m_A;
m_B

Represents the second vertex of a triangle.

AmVector3 SparkyStudios::Audio::Amplitude::Triangle::m_B;
m_C

Represents the third vertex of a triangle.

AmVector3 SparkyStudios::Audio::Amplitude::Triangle::m_C;
m_Vertices
AmVector3 SparkyStudios::Audio::Amplitude::Triangle::m_Vertices[3];

The documentation for this union was generated from the following file: include/SparkyStudios/Audio/Amplitude/Math/Geometry.h